Although the underlying principle behind fluid animation and CFD is the same, fluid simulations are primarily focused on the visual behavior of the fluid and are not used for the scientific study of fluid flow. The making of that movie is the highlight of his entire career.Īchieving a balance between realism, computational power, human knowledge, and available hours decides on what fluid simulation technology to use. But Eugenie von Tenzelmann, VFX designer at Framestone, has a different view on this, and according to her ‘ If you were trying to model fluid flow, “you’d need to have an understanding of thermodynamics.” During the making of the movie Gravity, Tim Webber, physicist turned VFX chief creative officer, and his team had to write a simulation for what happened in microgravity. All that matters is the basic understanding of the underlying principles further experience is expected to mold your in-depth knowledge. In the visual effects industry, there are award-winning designers with and without degrees in science and technology.
0 Comments
Leave a Reply. |